Cloak is long and made of pure white wool with the symbol of an emissary sewn upon the back (changes depending on the kingdom). It was created when four ancient kingdoms made a pact of peace centuries ago. They then commanded cloaks to be made by their court wizards to aid any such emissary that brought a message a peace. The cloak is sometimes overpassed for fancier items when adventures come across it; for unless a spell is used upon it is unremarkable in nature beyond how pristinely white the cloak always seems to be.
Cloak allows for use of one Blink per day, caster level 10.
Cloak allows the wearer two uses of Endure Elements per day, caster level 10.
Cloak also allows for one use of freedom of movement once per day duration same as a caster of the 10th level.
Drawbacks: The wearer of said cloak cannot make a violent action unless the action is in self-defense against that single individual. Even if someone in the same party/group is being attacked, the wearer can only initiate an offensive action against the thing attacking the wearer of the Cloak of the Emissary. The wearer, if they attempt to initiate an offensive maneuver against anything else, is immediately inflicted with a full body entangle spell, no reflex save. As soon as the character stops the attempted maneuver the effect immediately wears off. The wearer may cast defensive spells, help fellow party members with non-violent acts, drink potions or take movements away from danger as long as the actions are not offensive in any way.